- Research Article
- 10.55630/dipp.2025.15.16
Towards a Hybrid Educational-Persuasive Framework for a Library-Oriented Serious Game to Alleviate Library Anxiety
- Sep 05, 2025
- Digital Presentation and Preservation of Cultural and Scientific Heritage
- Ivan Kratchanov
This paper proposes a Hybrid Educational-Persuasive Framework for designing serious games that alleviate library anxiety. Integrating pedagogical and persuasive elements, it emphasizes learner context, motivation, and gameplay mechanics to boost user familiarity and comfort, serving as a model for educational and persuasive game design across multiple domains.
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