• Home
  • Search
  • 3D Brawler Game Using a Hybrid Planning Approach
  • Cite Icon2
  • https://doi.org/10.1109/cog52621.2021.9619075Copy DOI Icon

3D Brawler Game Using a Hybrid Planning Approach

  • Aug 17, 2021
  • Mael Ahmad Addoum +2 more
Show More
  • Abstract
  • Literature Map
  • References
  • Citations
  • Similar Papers
Abstract

We present a hybrid planning architecture that combines both Goal-Oriented Action Planning (GOAP) and Hierarchical Task Network (HTN) planning to avoid the enemies' predictable behaviors and dynamically adapt their actions according to the game-play context. The proposed approach is assessed and illustrated through a 3D custom brawler game where the player character fights invaders by controlling fluid material. Although the planning is computationally expensive, the first results show that our planner is efficient/fast and the game session has enjoyable playability.

Similar Papers
  • Conference Article
  • Citations10

Integration of Online Learning into HTN Planning for Robotic Tasks

  • Jan 01, 2014
  • Repository for Publications and Research Data (ETH Zurich)
  • Stéphane Magnenat +2
  • Book Chapter
  • Citations9

Natural hierarchical planning using operator decomposition

  • Jan 01, 1997
  • Maria Fox
  • Book Chapter
  • Citations6

Constructing Hierarchical Task Models Using Invariance Analysis

  • Jan 01, 2016
  • Frontiers in artificial intelligence and applications
  • Lotinac Damir +1
  • Research Article

A decision-making framework using MCTS as a hierarchical task network and deep learning connector

  • Oct 01, 2025
  • Science Progress
  • Tianhao Shao +3
  • Research Article
  • Citations3

Application of dynamic service composition in web question answering

  • Jan 01, 2012
  • International Journal of Wireless and Mobile Computing
  • Liu Wang +2
  • Research Article
  • Citations4

HTN Replanning from the Middle

  • May 04, 2022
  • The International FLAIRS Conference Proceedings
  • Yash Bansod +3
  • PDF
  • Research Article
  • Citations2

Task-Oriented Motion Planning of a Space Manipulator under Multiple Constraints

  • May 26, 2022
  • Applied Sciences
  • Changchun Liang +4
  • Conference Article
  • Citations7

Towards Planning Uncertain Commitment Protocols

  • May 04, 2015
  • Felipe Meneguzzi +2
  • Conference Article
  • Citations1

HISTORY-BASED SINGLE BELIEF STATE GENERATION FOR PARTIALLY OBSERVABLE REAL-TIME STRATEGY GAMES

  • Dec 01, 2018
  • Weilong Yang +3
  • Research Article
  • Citations2

Fusing DL Reasoning with HTN Planning

  • Dec 16, 2010
  • KI - Künstliche Intelligenz
  • Ronny Hartanto
  • Conference Article
  • Citations11

HTN fighter: Planning in a highly-dynamic game

  • Sep 01, 2017
  • Xenija Neufeld +2
  • Book Chapter
  • Citations6

OncoTheraper: Clinical Decision Support for Oncology Therapy Planning Based on Temporal Hierarchical Tasks Networks

  • Jan 01, 2009
  • Juan Fdez-Olivares +2
  • Research Article
  • Citations25

Hierarchical task network planning with resources and temporal constraints

  • Jun 28, 2017
  • Knowledge-Based Systems
  • Chao Qi +4
  • Conference Article
  • Citations11

Scalable autonomy concept for reconnaissance UAVs on the basis of an HTN agent architecture

  • Jun 01, 2016
  • Georg Rudnick +1
  • Book Chapter
  • Citations8

Replanning using hierarchical task network and operator-based planning

  • Jan 01, 1997
  • Xuemei Wang +1
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.