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3D geometry-dependent texture map compression with a hybrid ROI coding

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Abstract

Differing from common 2D images, a texture map, since it is used to project onto a 3D model in 3D space, not only contains 2D texture information, but also implicitly associates certain 3D geometric information. Related to this, an effective 3D geometry-dependent texture map compression method with hybrid region of interest (ROI) coding is proposed in this paper. We regard the visually important area of the texture map as the ROI. To acquire the visually important areas of the texture map, we take into account information from both the 3D geometry and 2D texture maps, depicting the saliency of the textured model, distortion of the texture mapping, and boundary of the texture atlas. These visually important areas are expressed as a visual importance map. According to the particularity of the texture map, a hybrid ROI coding method that utilizes Max-Shift and an improved post compression rate distortion (PCRD) technique is presented, guided by this visual importance map. To find the exact wavelet coefficients pertaining to these ROIs before carrying out the hybrid ROI coding, this paper proposes a stochastic coefficient priority mask map computational method. Experimental results show that the visually important areas of the texture image have a better visual effect and that a good rendering result can be obtained from the texture mapping.

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