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  • https://doi.org/10.3390/jmse13071271Copy DOI Icon

A Hierarchical Reinforcement Learning Framework for Multi-Agent Cooperative Maneuver Interception in Dynamic Environments

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Abstract

To address the challenges of real-time decision-making and resource optimization in multi-agent cooperative interception tasks within dynamic environments, this paper proposes a hierarchical framework for reinforcement learning-based interception algorithm (HFRL-IA). By constructing a hierarchical Markov decision process (MDP) model based on dynamic game equilibrium theory, the complex interception task is decomposed into two hierarchically optimized stages: dynamic task allocation and distributed path planning. At the high level, a sequence-to-sequence reinforcement learning approach is employed to achieve dynamic bipartite graph matching, leveraging a graph neural network encoder–decoder architecture to handle dynamically expanding threat targets. At the low level, an improved prioritized experience replay multi-agent deep deterministic policy gradient algorithm (PER-MADDPG) is designed, integrating curriculum learning and prioritized experience replay mechanisms to effectively enhance the interception success rate against complex maneuvering targets. Extensive simulations in diverse scenarios and comparisons with conventional task assignment strategies demonstrate the superiority of the proposed algorithm. Taking a typical scenario of 10 agents intercepting as an example, the HFRL-IA algorithm achieves a 22.51% increase in training rewards compared to the traditional end-to-end MADDPG algorithm, and the interception success rate is improved by 26.37%. This study provides a new methodological framework for distributed cooperative decision-making in dynamic adversarial environments, with significant application potential in areas such as maritime multi-agent security defense and marine environment monitoring.

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