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  • https://doi.org/10.5281/zenodo.14062685Copy DOI Icon

Active Learning and New Technologies: Towards Better Learning

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Abstract

Digitalisation has revolutionised the way many areas of our societies work, but until recently only impacted university education to a limited extent. However, after the pandemic it has become clear for decision makers, professors, and students that the technology has a lot to offer, and that digital technologies can support teaching and learning activities in many ways, from improved collaboration tools, to the possibility of online meetings/classes, via interactive tools that can be used in the classroom and all the way to data-driven approaches for predicting students failing exams or dropping out of their studies. With this paper, we aim to support both professors and decision makers in navigating the plethora of digital tools, keeping in mind that the main purpose is to create meaningful and challenging learning experiences for the students – rather than trying out new technology for the sake of technology. We first present a taxonomy for different types of tools, to differentiate between e.g. administrative tools, collaboration tools, communication tools, databases, hardware, artificial intelligence, virtual/augmented reality, streaming tools, tools for interactive teaching, and learning management systems. Following this, we discuss how the different categories of tools can be used to enhance our teaching-learning environments with particular focus on creation of active learning experiences, didactical considerations, and on the impact of professor and student roles. Many of the technologies enable the students to work and learn together with their peers, which is positive, but it also changes the role of the professor in the direction of being more of a facilitator, a guide. Moreover, the technologies also support the creation of problem-based learning situations not only because students get access to learning resources when they need them but also because the new technologies support collaboration across organisational and geographical boundaries. The new tools can also be used to simulate realistic environments and experiments that were not possible before and will help universities to cope with new reality supported by digitalisation.

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