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  • https://doi.org/10.1117/12.930341Copy DOI Icon

Adaptive noise suppression technique for dense 3D point cloud reconstructions from monocular vision

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Abstract

Mobile vision-based autonomous vehicles use video frames from multiple angles to construct a 3D model of their environment. In this paper, we present a post-processing adaptive noise suppression technique to enhance the quality of the computed 3D model. Our near real-time reconstruction algorithm uses each pair of frames to compute the disparities of tracked feature points to translate the distance a feature has traveled within the frame in pixels into real world depth values. As a result these tracked feature points are plotted to form a dense and colorful point cloud. Due to the inevitable small vibrations in the camera and the mismatches within the feature tracking algorithm, the point cloud model contains a significant amount of misplaced points appearing as noise. The proposed noise suppression technique utilizes the spatial information of each point to unify points of similar texture and color into objects while simultaneously removing noise dissociated with any nearby objects. The noise filter combines all the points of similar depth into 2D layers throughout the point cloud model. By applying erosion and dilation techniques we are able to eliminate the unwanted floating points while retaining points of larger objects. To reverse the compression process, we transform the 2D layer back into the 3D model allowing points to return to their original position without the attached noise components. We evaluate the resulting noiseless point cloud by utilizing an unmanned ground vehicle to perform obstacle avoidance tasks. The contribution of the noise suppression technique is measured by evaluating the accuracy of the 3D reconstruction.

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