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  • https://doi.org/10.12753/2066-026x-16-030Copy DOI Icon

AN INTERCHANGE FORMAT FOR SECOND-SCREEN EDUCATIONAL PLATFORMS

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Abstract

The development of a second-screen platform focused on education is an innovative concept. The innovation is to provide a consistent educational environment involving the SmartTV platform, mobile devices, web applications and a portal for educational content management systems. A preliminary analyse indicates that the platform will have a major positive effect on online education market. The platform is expected to be used on a daily basis in both the residential and financial institutions and private companies to train employees. The platform can deliver specific educational content for all ages and social categories. It will be used by both consumers and producers of educational content and media trusts. Depending on the type of content, the platform can address various economical and socio-political sectors. This paper presents an interchange format for specifying the multimedia content, format that extends the standard EPUBv3. The EPUBv3 vocabulary has been extended with special tags for describing, cataloging and relating the multimedia content with the television show. By extending the EPUBv3 vocabulary, the educational content could potentialy be visualized on a plethora of devices, from ebook readers to tablets and SmartTVs. During the RO-Twirl European Project, a special viewer was developed for Samsung SmartTVs. Also, a connector has been implemented for the WebLab SOA Platform, exposing the multimedia content to data-mining engines. The potential for an open interchange format for multimedia educational content is great. It could be used in a stand-alone scenario, embeded in SCORM archive or connected with TinCan servers. The proposed format is very versatile. The content could be created manually, using an authoring tool or it could be created automatically with content extracted from different media sources and web services. During the European Ro-TWIRL project, an entire ecosystem of tools has been developed for creating and managing the content in this specific format. Acknowledgements This work is part of the ITEA2 European Project TWIRL - Twinning virtual World Information with Real world data sources

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