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  • https://doi.org/10.1109/aiic54368.2022.9914595Copy DOI Icon

AR Mobile Application Evaluation for Learning History: High School Students’ Perspective

  • May 18, 2022
  • Jin-Zhi Low +4 more
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Abstract

Current technology trend in providing a creative and exciting learning assistance range from augmented reality, virtual reality as well as mixed reality. Students demand innovative application to assist or complement their current learning resources. To date, students are still having problems when they learn history. Among the complaints included students easily feel bored and could not relate what they have learned from the textbook. SejarAR is a mobile application developed to solve high school students’ history learning experience. Before we can recommend this application to the students, several evaluations must be conducted to make sure the mobile application is usable, and its AR features does make an improvement to their learning experience. The evaluations which comprised of both formative and summative had been applied to SejarAR mobile application. The participants involved in both evaluations were the high school students and teachers. We allowed them to use SejarAR mobile application then interviewed as well as gave them the System Usability Scale (SUS) to evaluate SejarAR. As anticipated, it has scored 74 when used System Usability Scale (SUS), which means the SejarAR mobile application is deemed acceptable by high school students. We also received many positive feedbacks from qualitative evaluation approach that we conducted. To sum up, SejarAR mobile application is usable as well as enjoyable application for high school students to use as a tool to assist them in learning history subject.

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