• Home
  • Search
  • Augmented Reality in Engineering Education: A Bibliometric Review
  • Cite Icon1
  • https://doi.org/10.3390/info16100859Copy DOI Icon

Augmented Reality in Engineering Education: A Bibliometric Review

Show More
  • Abstract
  • Literature Map
  • References
  • Citations
  • Similar Papers
Abstract

The aim of this study is to examine the role and use of augmented reality in engineering education by examining the existing literature. A total of 235 studies from Scopus and Web of Science published during 2011–2025 were examined. The study focused on analyzing the main characteristics of the studies, identifying the main topics, and exploring the use of augmented reality in engineering education. The study also highlighted current challenges and limitations and suggested future research directions. Based on the results, 7 main topics arose which were related to (i) Immersive technologies in engineering education, (ii) Gamified learning experiences, (iii) Remote and virtual laboratories, (iv) Visualization and 3D modeling, (v) Student motivation, (vi) Collaborative and interactive learning environments, and (vii) User-centered design and user experience. Augmented reality emerged as an effective educational tool that can positively impact engineering education and support both students and teachers. Specifically, physical, remote, and virtual laboratories that can improve students’ learning performance, motivation, creativity, engagement, and satisfaction can be created through augmented reality. Using augmented reality, students can develop their practical skills and knowledge within low-risk and secure learning environments. Additionally, via the realistic and interactive visualization, students’ knowledge acquisition and understanding can be enhanced. Finally, its ability to effectively support collaborative learning and experiential learning arose.

Similar Papers
  • Conference Article

Shaping the Future of Learning: A Deep Dive into Immersive Technologies in Education

  • Dec 18, 2025
  • Shylaja P +1
  • Research Article
  • Citations1

Systematic Review of Adapting Immersive Technology in Enhancing Teaching and Learning for Students in Higher Education

  • Oct 09, 2024
  • Journal of Advanced Research in Applied Sciences and Engineering Technology
  • Huzani Khamis +4
  • Research Article
  • Citations42

Extended-Reality Technologies: An Overview of Emerging Applications in Medical Education and Clinical Care.

  • Jul 01, 2021
  • The Journal of neuropsychiatry and clinical neurosciences
  • Wilfredo López-Ojeda +1
  • Research Article

HISTORICAL STAGES OF DEVELOPMENT OF IMMERSIVE TECHNOLOGIES IN EDUCATION

  • Jan 01, 2024
  • Academic Notes Series Pedagogical Science
  • Volodymyr Horbachenko +1
  • Research Article
  • Citations184

Remote and Virtual Labs for Engineering Education 4.0: Achievements of the ELLI project at the TU Dortmund University

  • Jan 01, 2018
  • Procedia Manufacturing
  • Joshua Grodotzki +2
  • PDF
  • Research Article
  • Citations43

Cross Reality Spaces in Engineering Education – Online Laboratories for Supporting International Student Collaboration in Merging Realities

  • Mar 19, 2020
  • International Journal of Online and Biomedical Engineering (iJOE)
  • Dominik May
  • PDF
  • Research Article

A Systematic Review of Augmented and Virtual Reality for STEM Learning: Engagement, Cognitive Load, and Transfer Outcomes

  • Nov 28, 2025
  • Australian Journal of Biomedical Research
  • Damilare Timothy Ogunjobi +5
  • Research Article
  • Citations3

Transforming Online Retail: The Impact of Augmented and Virtual Reality on Consumer Engagement and Experience in E-Commerce

  • Mar 24, 2025
  • Uluslararası Sosyal Siyasal ve Mali Araştırmalar Dergisi
  • Maria Nascimento Cunha +1
  • Research Article
  • Citations44

Virtual, augmented, and mixed reality as a versatile tool in food consumer behavior evaluation: Recent advances in aroma, taste, and texture incorporation.

  • Oct 13, 2023
  • Comprehensive Reviews in Food Science and Food Safety
  • B Bhavadharini +3
  • Research Article

Stakeholder needs and perceptions for metaverse-driven engineering education

  • Jan 01, 2026
  • Procedia Computer Science
  • Andrea Bezzina +1
  • Research Article
  • Citations4

Augmented and Virtual Reality in Computational Thinking: A Systematic Review of Their Individual Impacts, Advantages, Challenges, and Future Directions

  • May 19, 2025
  • Electronic Journal of e-Learning
  • Muhammad Aizri Fadillah +3
  • Research Article
  • Citations102

AUGMENTED AND VIRTUAL REALITY IN U.S. EDUCATION: A REVIEW: ANALYZING THE IMPACT, EFFECTIVENESS, AND FUTURE PROSPECTS OF AR/VR TOOLS IN ENHANCING LEARNING EXPERIENCES

  • Apr 17, 2024
  • International Journal of Applied Research in Social Sciences
  • Babajide Tolulope Familoni +1
  • Book Chapter
  • Citations19

Improving Engineering Education Using Augmented Reality Environment

  • Jan 01, 2018
  • Wenbin Guo
  • Conference Article
  • Citations21

Mixed Reality in Asymmetric Collaborative Environments: A Research Prototype for Virtual City Tours

  • Mar 01, 2021
  • Nico Feld +1
  • PDF
  • Research Article
  • Citations4

The effectiveness of a 3D interactive learning environment as a mechanism for sharing and retaining knowledge

  • Apr 28, 2024
  • Scientific Bulletin of Mukachevo State University Series “Pedagogy and Psychology”
  • Shuhua Ye +2
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.