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  • https://doi.org/10.1007/978-3-540-74997-4_44Copy DOI Icon

Behavioural Reactive Agents for Video Game Opponents with Personalities

  • Dec 2, 2015
  • Carlos Delgado-Mata +1 more
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Abstract

Nowadays, the video gaming experience is shifting from merely realistic to believable. The behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI to simulate characters' personalities in a commercial video game.

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