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  • https://doi.org/10.1007/978-3-319-59147-6_59Copy DOI Icon

Combining Neural Networks for Controlling Non-player Characters in Games

  • Jan 1, 2017
  • Ismael Sagredo-Olivenza +3 more
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Abstract

Creating the behavior for non-player characters in video games is a complex task that requires the collaboration among programmers and game designers.

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