Mixed-Reality (MR) represents a combination of real and virtual worlds. Off-the-shelf solutions already exist for quite some time which enable the creation of MR worlds where physical and digital objects co-exist and interact in real time. However, little is still known regarding methodological and technical challenges involved in the development of room scale MR worlds with the use of high-end technologies, especially when considering real-object representation. This paper reports hands-on experiences in creating a room-scale MR world, using widespread, off-the-shelf object-tracking technologies and 3D modelling techniques, which enable free user movement, accurate real-object representation in the virtual world, as well as interactivity between real and virtual objects.