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  • https://doi.org/10.1109/ismar-adjunct68609.2025.00120Copy DOI Icon

Dynamic Gimmick Learning for Navigation Agents in Social VR Through User-Agent Dialogue

  • Oct 8, 2025
  • Atsuya Matsumoto +5 more
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Abstract

User-generated interactive mechanisms ("gimmicks") in metaverse platforms offer unique experiences, but their complexity hinders player exploration. Existing navigation agents, reliant on static metadata, cannot comprehend these dynamic gimmicks. We propose the "Conversational Knowledge Acquisition Loop," a method for agents to dynamically learn gimmicks through player conversation. A preliminary study showed that our agent successfully acquired knowledge via conversation and applied it to solve analogous gimmicks.

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