• Home
  • Search
  • Enhancing the CS1 student experience with gamification
  • Cite Icon18
  • https://doi.org/10.1109/isecon.2015.7119953Copy DOI Icon

Enhancing the CS1 student experience with gamification

  • Mar 1, 2015
  • Gina Sprint +1 more
Show More
  • Abstract
  • Literature Map
  • References
  • Citations
  • Similar Papers
Abstract

Introductory courses offer several opportunities to inspire students to pursue a degree in STEM majors. Attracting and retaining students involves engagement and enjoyment at the individual, team, and class level. We explored the effects of these factors with a gamified approach to programming practice in an introductory computer science course. Gamification involves the use of game design elements in a non-game context to engage and motivate students. We present a novel learning game and the results of play-testing with 12 CS1 students. Students were surveyed prior to and after the gamified programming session. Positive feedback was obtained from the students and the educators observed high participation, interaction, and successful team programming efforts. We objectively report student satisfaction with the game, lessons learned by the educators, and suggest future work for stimulating students in introductory STEM courses.

Similar Papers
  • PDF
  • Research Article
  • Citations11

Characteristics of departments with high-use of active learning in introductory STEM courses: implications for departmental transformation

  • Feb 12, 2024
  • International Journal of STEM Education
  • Alexandra C Lau +7
  • Conference Article
  • Citations56

Learning Abstraction in Computer Science

  • Nov 08, 2017
  • David Statter +1
  • Conference Article
  • Citations2

Directing Incoming CS Students to an Appropriate Introductory Computer Science Course

  • Oct 21, 2020
  • Leo C Ureel +6
  • Conference Article
  • Citations5

An examination of mathematics preparation for and progress through three introductory computer science courses

  • Oct 01, 2014
  • Christine F Reilly +1
  • Research Article
  • Citations83

The effects of first programming language on college students’ computing attitude and achievement: a comparison of graphical and textual languages

  • Nov 15, 2018
  • Computer Science Education
  • Chen Chen +4
  • PDF
  • Research Article
  • Citations110

Evidence that communities of practice are associated with active learning in large STEM lectures

  • Jan 14, 2019
  • International Journal of STEM Education
  • Jonathan H Tomkin +3
  • Conference Article
  • Citations4

Using a Collaborative Programming Methodology to Incorporate Social Computing Projects into Introductory Computer Science Courses

  • Apr 01, 2011
  • Alan Shaw
  • Research Article
  • Citations15

Predicting Academic Achievement of College Computer Science Majors

  • Dec 01, 1998
  • Journal of Research on Computing in Education
  • Tai-Sheng Fan +2
  • Research Article
  • Citations2

Introductory computer science courses

  • Feb 01, 1982
  • ACM SIGCSE Bulletin
  • William G Bulgren +1
  • Conference Article
  • Citations4

Observations on Student Help-Seeking Behaviors in Introductory Computer Science Courses

  • Mar 01, 2022
  • Matthew Zahn +1
  • PDF
  • Research Article
  • Citations29

Required peer-cooperative learning improves retention of STEM majors

  • Sep 22, 2017
  • International Journal of STEM Education
  • Matthew Salomone +1
  • Conference Article
  • Citations7

An excellent mixture for PSI

  • Jan 01, 1974
  • Kenneth L Modesitt
  • Conference Article
  • Citations36

Evaluating programming ability in an introductory computer science course

  • Mar 01, 2000
  • A T Chamillard +1
  • Conference Article

Juggling the Jigsaw

  • Feb 24, 2015
  • Farzana Rahman +1
  • Conference Article
  • Citations82

Programming patterns and design patterns in the introductory computer science course

  • Mar 01, 2000
  • Viera K Proulx
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.