• Cite Icon13
  • https://doi.org/10.4324/9781315582283Copy DOI Icon

Fiction, Invention and Hyper-reality

  • Nov 18, 2016
  • Carole M Cusack
Show More
  • Abstract
  • Literature Map
  • References
  • Citations
  • Similar Papers
Abstract

Almost every manifestation of religion nds expression in the virtual world of Second Life. Established religions have a presence; for example, Epiphany Cathedral is home to Anglicans in the virtual world (Hutchings 2011). Geographically dispersed adherents gather for communion, Bible study and regular services. Those manifestations of the numinous bordering on religion, depending on the denition employed, can be found in every corner. Masonic temples abound and all the paraphernalia required for the mysterious rituals of Freemasonry can be bought from the Second Life Marketplace (Farley 2010). There are some religions that only nd expression in this virtual space. There are all manner of temples, churches, sacred grottoes, simulated stone circles and the opportunity for religious pilgrimage. Some of these expressions can be seen as virtual missionary activity, taking religion to a new frontier. Some religion in virtual worlds is just for fun; people experimenting with a new religion for a while and trying on the trappings for size.

Similar Papers
  • Supplementary Content
  • Citations17

A pilot test of the GoWoman weight management intervention for women with mobility impairments in the online virtual world of Second Life®

  • Jun 11, 2018
  • Disability and Rehabilitation
  • Margaret A Nosek +9
  • Research Article
  • Citations108

Development, Implementation, and Assessment of General Chemistry Lab Experiments Performed in the Virtual World of Second Life

  • May 19, 2017
  • Journal of Chemical Education
  • Kurt Winkelmann +3
  • Research Article
  • Citations88

Learning Through the World of Second Life—A Hospitality and Tourism Experience

  • Feb 13, 2009
  • Journal of Teaching in Travel & Tourism
  • Paul Penfold
  • Research Article
  • Citations21

Avatars Are For Real: Virtual Communities and Public Spheres

  • Jan 01, 1970
  • Journal For Virtual Worlds Research
  • Eiko Ikegami +1
  • Research Article
  • Citations23

The “New” Virtual Consumer: Exploring the Experiences of New Users

  • Jan 01, 1970
  • Journal For Virtual Worlds Research
  • Lyle R Wetsch
  • Book Chapter
  • Citations1

Virtual Worlds and the 3-D Internet

  • Jan 01, 2009
  • Carolyn Mckinnell Jacobson
  • Conference Article
  • Citations9

What educational activities fit virtual worlds: Towards a theoretical evaluation framework

  • Jun 01, 2009
  • B Jaeger
  • Research Article
  • Citations8

Second Life and Classical Music Education: Developing Iconography That Encourages Human Interaction

  • Mar 06, 2009
  • Journal For Virtual Worlds Research
  • David Thomas Schwartz
  • Research Article

Building bridges for non-engineers

  • Nov 30, 2013
  • ASCILITE Publications
  • Merle Hearns
  • Research Article
  • Citations10

The Philanthropic Avatar: An Analysis of Fundraising in Virtual Worlds Through the Lens of Social Capital

  • Apr 25, 2018
  • International Journal of Strategic Communication
  • Donna Z Davis +1
  • Conference Article
  • Citations6

TextSL

  • Apr 26, 2010
  • Bugra Oktay +1
  • Book Chapter
  • Citations26

Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures

  • Jan 01, 2009
  • Anton Bogdanovych +3
  • Research Article
  • Citations20

The Gorean Community in Second Life: Rules of Sexual Inspired Role-Play

  • Jan 17, 2009
  • Journal For Virtual Worlds Research
  • Tjarda Sixma
  • Research Article
  • Citations10

The Virtual Construction of The Sacred – Representation and Fantasy in the Architecture of Second Life Churches

  • May 10, 2014
  • Nordic Journal of Religion and Society
  • Stefan Gelfgren +1
  • Supplementary Content
  • Citations4

On Being a Virtual World Librarian: “Hello, can I help?” – Managing Virtual Volunteers

  • Oct 05, 2009
  • The Reference Librarian
  • Samantha H Thompson
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.