• Home
  • Search
  • Game-based learning considerations for instructional designers
  • Cite Icon3
  • https://doi.org/10.1108/oth-10-2016-0051Copy DOI Icon

Game-based learning considerations for instructional designers

Show More
  • Abstract
  • Literature Map
  • References
  • Citations
  • Similar Papers
Abstract

PurposeInstructional design students’ training may not include game-based learning (GBL). This paper aims to review the literature on GBL to determine the role of the instructional designer who is interested in GBL approaches to enhance learning especially for the novice learner.Design/methodology/approachThe methodology for determining the instructional designers’ roles is based on the comparison of game-based and traditional instructional design and the identification of what is needed to aid instructors and designers in development and evaluation of GBL products.FindingsThe literature reveals that GBL shows learning potential. The existence of slim empirical research cannot posit GBL effectiveness in general, within specific disciplines, or with specific learner types. If GBL is to be effectively included in instructional design, the instructional designers, game designers and educational stakeholders need to collaborate to understand and combine optimal design features that meet both game and education objectives and to develop a common nomenclature so that research and its findings can be effectively communicated.Originality/valueThis review identifies specific digital game-based strategies that align with the learning goals sought in instructional design, differences between game and instructional design and steps needed for the instructional designer to bridge gaps in knowledge or practice between educators, researchers, game designers and instructional designers. These identifications may aid all GBL stakeholders in development of future GBL.

Similar Papers
  • Book Chapter
  • Citations3

Unifying Instructional and Game Design

  • Jan 01, 2011
  • David I Schwartz +1
  • Research Article
  • Citations8

Juicing the game design process: towards a content centric framework for understanding and teaching game design in higher education

  • Jul 03, 2018
  • Educational Media International
  • Lasse Juel Larsen
  • Research Article
  • Citations9

Student Pharmacists' Assessment of a Serious Game on Opioid Medication Safety.

  • Dec 08, 2020
  • Innovations in pharmacy
  • Olufunmilola Abraham +4
  • Conference Article

A Framework for Inclusive Game-Based Learning Design, Illustrated Through the Development of a Media Literacy Game

  • Jun 10, 2024
  • Proceedings.
  • Yoo Kyung Chang +5
  • Research Article
  • Citations16

Designing for the smart player: usability design and user-centred design in game-based learning

  • Jan 01, 2006
  • Digital Creativity
  • Elena Moschini
  • Research Article
  • Citations1049

Game-based Learning and 21st century skills: A review of recent research

  • May 14, 2016
  • Computers in Human Behavior
  • Meihua Qian +1
  • PDF
  • Research Article
  • Citations31

Adding Social Elements to Game-Based Learning

  • May 10, 2014
  • International Journal of Emerging Technologies in Learning (iJET)
  • Chien-Hung Lai +3
  • Research Article
  • Citations6

Let’s get on-board: a practical framework for designing and implementing educational board games in K-12 classrooms

  • Sep 24, 2024
  • Frontiers in Education
  • Vijit V Nautiyal +2
  • Research Article

Neuroplastic Reflective Game Design: A Framework Bridging Neuroscience and Game-Based Learning

  • Sep 26, 2025
  • European Conference on Games Based Learning
  • Anjuman Shaheen +2
  • Research Article
  • Citations3

ENHANCING STUDENTS' EMOTIONAL INTELLIGENCE WITH GAME-BASED LEARNING AS AN ICT TOOL

  • Jan 01, 2023
  • OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY
  • Tetiana Zinovieva +1
  • Research Article
  • Citations37

Gender-inclusive game-based learning in secondary education

  • Apr 04, 2014
  • International Journal of Inclusive Education
  • Wilfried Admiraal +5
  • Research Article
  • Citations55

A Systematic Review of Research about Game-based Learning in Virtual Worlds

  • Aug 28, 2020
  • JUCS - Journal of Universal Computer Science
  • Nikolaos Pellas +1
  • Research Article

Let’s do COVID: cultural orientation in online education—via instructional design

  • Oct 23, 2025
  • SN Social Sciences
  • Kamla Al Amri +1
  • Research Article
  • Citations1

Developing a 3D Game Design Authoring Package to Assist Students’ Visualization Process in Design Thinking

  • Oct 01, 2013
  • International Journal of Distance Education Technologies
  • Ming-Shiou Kuo +1
  • Book Chapter

Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour

  • Jan 01, 2020
  • Simon Grey +3
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.