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  • https://doi.org/10.71097/ijaidr.v13.i2.1477Copy DOI Icon

Implementing Serverless Architectures for Ultra-Low Latency Data Pipelines in Multiplayer Gaming Environments

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Abstract

Real-time, competitive gaming has also resulted in higher demands of ultra-low latency in multiplayer gaming environments. Scalability and performance of the Traditional client-server models are a problem when the number of players involved and the speed of interactions is high, which introduces problems of latency, lag and synchronization errors. The current paper discusses the usage of serverless architectures as the means of addressing such issues. Serverless computing fully manages the infrastructure, providing developers with an opportunity to write event-driven code, automatically scaling the resources depending on the demand. AWS Lambda, Azure Functions, and Google Cloud Functions are services that offer low latency and scalable solutions to real-time multiplayer games. This paper presents an architectural overview, design, and implementation of serverless systems, analyses the performance monitor, and finally states the benefits of serverless computing when used in serving dynamical gaming workloads. It also discusses how serverless technologies may affect multiplayer gaming industry in future by improving scalability, cutting down operational costs and ensuring uninterrupted gaming experience to the players.

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