• Home
  • Search
  • Incongruity-Based Adaptive Game Balancing
  • Cite Icon47
  • https://doi.org/10.1007/978-3-642-12993-3_19Copy DOI Icon

Incongruity-Based Adaptive Game Balancing

  • Jan 1, 2010
  • Giel Van Lankveld +3 more
Show More
  • Abstract
  • Literature Map
  • References
  • Citations
  • Similar Papers
Abstract

Commercial games possess various methods of game balancing. Each of them modifies the game's entertainment value for players of different skill levels. This paper deals with one of them, viz. a way of automatically adapting a game's balance which is based on the theory of incongruity. We tested our approach on a group of subjects, who played a game with three difficulty settings. The idea is to maintain a specific difference in incongruity automatically. We tested our idea extensively and may report that the results coincide with the theory of incongruity as far as positive incongruity is concerned. The main conclusion is that, owing to our automatically maintained balanced difficulty setting, we can avoid that a game becomes boring or frustrating.

Similar Papers
  • Research Article
  • Citations9

Integration of Perceptual Input and Visual Imagery in Chess Players: Evidence From Eye Movements

  • Dec 01, 2007
  • Swiss Journal of Psychology
  • Guillermo Campitelli +3
  • Research Article
  • Citations2

Differences in visuospatial cognition among table tennis players of different skill levels: an event-related potential study.

  • May 30, 2024
  • PeerJ
  • Kuan-Fu Chen +2
  • Research Article
  • Citations113

Movement variability and skill level of various throwing techniques

  • Aug 10, 2011
  • Human Movement Science
  • Herbert Wagner +4
  • Research Article

The impact of framing effects, competitive state, and time pressure on risk-taking decisions in tennis players of different skill levels

  • Nov 04, 2025
  • Frontiers in Psychology
  • Rong Shangguan +1
  • Research Article

The correlation between table tennis players' reaction agility and stroke effect.

  • Dec 11, 2025
  • Scientific reports
  • Jiajie Tian +2
  • Research Article

An investigation of the lower limb and trunk movements in the long chest pass for female basketball players of different skill levels

  • Jan 01, 2008
  • The Japan Journal of Coaching Studies
  • Tomoko Takahashi +4
  • Research Article
  • Citations22

Interpersonal coordination analysis of tennis players from different levels during official matches

  • Dec 14, 2017
  • Journal of Biomechanics
  • Tiago Julio Costa Pereira +4
  • Supplementary Content
  • Citations263

Pickup of Essential Kinematics Underpins Expert Perception of Movement Patterns

  • Sep 01, 2007
  • Journal of Motor Behavior
  • Bruce Abernethy +1
  • Research Article

Pembuatan Game Visual Novel “One Year Of Time” pada Platform Website

  • Nov 28, 2025
  • Jurnal Teknik Informatika dan Teknologi Informasi
  • Jonathan Suryadi +2
  • Conference Article
  • Citations5

Heterogeneous Effects of Software Patches in a Multiplayer Online Battle Arena Game

  • Aug 03, 2021
  • Yuzi He +6
  • Research Article
  • Citations7

Game-specific characteristics of sport-related concussions.

  • Sep 14, 2016
  • The Journal of Sports Medicine and Physical Fitness
  • Ingo Helmich
  • Research Article
  • Citations37

The importance of behavioral and cognitive factors in heterosexual-social anxiety.

  • Sep 01, 1980
  • Journal of Personality
  • James P Curran +2
  • PDF
  • Research Article
  • Citations6

A Motion Analysis in the Volleyball Spike - Part 2: Coordination and Performance Variability

  • Oct 01, 2016
  • International Journal of Human Movement and Sports Sciences
  • Ben Serrien +3
  • PDF
  • Research Article
  • Citations37

Effect of Menus on EFL Learners' Look-up Processes

  • Jan 11, 2013
  • Lexikos
  • Y Tono
  • Research Article
  • Citations1

Analyzing the sophistication of Chinese checkers

  • Mar 17, 2020
  • Entertainment Computing
  • Wu Yisi +2
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.