- Conference Article
2
- 10.2312/egs.20041016
Interactive Physically-based Animation System for Dense Meshes
- Jan 01, 2004
- Eurographics
- Ryo Kondo + 1 more +1
In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh from an original mesh to make a tetrahedral mesh for the reduction of computational costs. For computing reaction forces we precompute penetration depth values and gradients at mesh vertices by creating a distance eld. They are interpolated when collisions are detected and are used for the calculation of forces with a penalty method. Our method can handle dense meshes with physically-based animation and collision response at interactive frame rates.
Read more