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  • https://doi.org/10.1093/oxfordhb/9780197556160.013.53Copy DOI Icon

Intrinsically Unpleasant Sounds and Player Experience

  • Jun 20, 2024
  • Denis Zlobin
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Abstract

Abstract The game audio designer Denis Zlobin uses his chapter to put forward the view that, rather than approach such design as the creation of sounds for video games, the designer should conceive of the role as creating video games via sound. To illustrate this, Zlobin uses the example of modulating player experience through the judicious use of intrinsically unpleasant sound effects. Zlobin proposes a framework for the evaluation, from various angles, of unpleasant sounds in video games then suggests how the audio designer can best create synergies with other areas of game development when seeking to use such sounds to serve the game.

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