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Introducing Design Patterns and Best Practices in Unity

  • Apr 13, 2017
  • Nick Bucher
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Abstract

The introduction of easy access game engines over the past several years is increasingly inspiring people to take up game development who may not have otherwise expressed an interest. Many of these independent game developers choose to use the Unity game engine due to its large asset store, wide variety of platforms to which it can port, as well as Unity's simple and inexpensive license. Using Unity-specific design patterns to inform design decisions can help developers increase productivity when designing a Unity project. The contribution of the work described in this paper is a set of new design patterns and best practices for beginning or intermediate level Unity developers. The implementation of these design patterns has the potential to reduce development time, allow for scalability, and reduce code complexity in many Unity projects, especially for beginning developers.

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