• Home
  • Search
  • Introducing knowledge based augmented reality environment in engineering learning - a comparative study
  • Cite Icon1
  • https://doi.org/10.1109/lwmoocs50143.2020.9234329Copy DOI Icon

Introducing knowledge based augmented reality environment in engineering learning - a comparative study

  • Sep 29, 2020
  • Venkatesh Chennam Vijay +2 more
Show More
  • Abstract
  • Literature Map
  • References
  • Citations
  • Similar Papers
Abstract

The new innovation in technology has enhanced online educating, for instance, virtual laboratories are progressively used to teach engineering laboratory activities. Technologies like virtual and augmented reality have reshaped the virtual learners experience. While a large portion of these endeavors' accentuation the significance of the innovation, few have tried to comprehend the procedures to capture, model and codify the laboratory tutor's knowledge. The absence of robust methods on how to automate laboratory tutor's knowledge to teaching and monitoring practical task on virtual platform has influenced the engineering distance learning outcomes. Subsequently, [1] suggest there is a need to investigate further on the best way to capture the laboratory tutor's knowledge, which is essential for teaching and assessing the practical skill of the engineering distance learners through current virtual and augmented reality technologies. In this study, we propose a Knowledge Based Educational (KBEd) framework that facilitates automating on-campus tutors' knowledge into augmented reality (AR) technology. Our study investigates the benefits of using artificial intelligent (AI) and augmented reality (AR) environment in teaching and assessing engineering practical skills. Further the study determined the usefulness of the proposed system by evaluating through first year engineering students with no prior experience of welding. The study results demonstrate that students who learned through proposed AI tutor in the AR environment effectively picked up the practical skills proportional to those in the genuine lab condition who learned with the real laboratory tutor.

Similar Papers
  • Research Article
  • Citations42

Extended-Reality Technologies: An Overview of Emerging Applications in Medical Education and Clinical Care.

  • Jul 01, 2021
  • The Journal of neuropsychiatry and clinical neurosciences
  • Wilfredo López-Ojeda +1
  • Research Article
  • Citations1

ANALYSIS OF THE ADOPTION LEVEL AND IMPACT OF VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR) TECHNOLOGY IMPLEMENTATION IN TRAVEL AGENCIES IN INDONESIA

  • Oct 30, 2024
  • International Proceeding Global Sustainable Tourism Conference
  • Muhammad Rahmad
  • Research Article

Utilizing Virtual Reality (VR) and Augmented Reality (AR) Technologies in EFL Classrooms: A Novel Approach to Improve Vocabulary Learning and Retention

  • Sep 07, 2024
  • Journal of Ecohumanism
  • Alanoud Mustafa Jwai،Ed +3
  • Research Article
  • Citations3

IMPLEMENTATION OF VIRTUAL AND AUGMENTED REALITY TECHNOLOGIES, GAME SIMULATORS FOR FUTURE SPECIALISTS’ TRAINING

  • Jun 30, 2023
  • Трансформаційна економіка
  • С.В Алексов +1
  • Research Article
  • Citations3

Transforming Online Retail: The Impact of Augmented and Virtual Reality on Consumer Engagement and Experience in E-Commerce

  • Mar 24, 2025
  • Uluslararası Sosyal Siyasal ve Mali Araştırmalar Dergisi
  • Maria Nascimento Cunha +1
  • Research Article
  • Citations55

The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments

  • Mar 01, 2007
  • IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans
  • Zhiying Zhou +3
  • PDF
  • Research Article
  • Citations5

The Application of Generative AI in Virtual Reality and Augmented Reality

  • Dec 01, 2024
  • Journal of Industrial Engineering and Applied Science
  • Shijie Lyu
  • Conference Article
  • Citations2

Technologies of Virtual and Augmented Reality in Biomedical Engineering

  • Jan 25, 2022
  • Kristina A Demidova +1
  • Research Article

The training of future teachers to use augmented reality technologies: Approaches and implementation experience

  • Dec 26, 2024
  • Informatics and education
  • N Yu Koroleva
  • Book Chapter
  • Citations7

Visualization Based on Geographic Information in Augmented Reality

  • Jan 01, 2010
  • Kikuo Asai
  • Conference Article
  • Citations3

Interactive Learning: Travelling Through History Using Augmented Reality

  • Apr 18, 2024
  • Sanchit Vashisht +1
  • Conference Article
  • Citations67

Experiential learning through Virtual and Augmented Reality in Higher Education

  • Dec 19, 2018
  • Mmaki Jantjies +2
  • Conference Article

Research on the application of online teaching information intelligent interaction system based on virtual reality technology

  • Aug 01, 2022
  • Xia Yang
  • Book Chapter
  • Citations1

Augmented Reality Imagineering Model for Learning Management with Cloud Learning Environment to Encourage the Innovative Skills of Undergraduates

  • Jan 01, 2020
  • Kanitta Hinon
  • Research Article
  • Citations30

Virtual and Augmented Reality Use Cases for Fusion Design Engineering

  • Jul 13, 2021
  • Fusion Engineering and Design
  • S Gazzotti +8
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.