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  • https://doi.org/10.1007/978-3-031-62083-6_23Copy DOI Icon

LAW-GAME: Elevating Experiential Training Through Gamification Technologies

  • Sep 30, 2024
  • Katerina Margariti +4 more
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Abstract

Abstract This research paper introduces the LAW-GAME project, an innovative initiative aimed at improving law enforcement professional training using gamification technologies. LAW-GAME’s primary goal is to bridge the theoretical knowledge and practical application gap by immersing police officers in a safe and controlled virtual environment. LAW-GAME is made up of four distinct “mini games,” each of which is designed to train and evaluate police officers in critical areas of law enforcement. Within an immersive virtual environment, these modules provide comprehensive training on forensic examination, evidence collection, crime scene analysis, communication, persuasion, negotiation, counterterrorism strategies, intelligence gathering, car accident scene investigation, evidence handling, and interviewing techniques. Furthermore, LAW-GAME’s architecture incorporates cutting-edge technologies such as virtual reality devices for real-time communication and advanced artificial intelligence techniques to create an immersive and effective training platform. In addition, the paper describes the user’s journey through the LAW-GAME ecosystem, emphasizing the seamless integration of training content, immersive simulations, and real-time feedback. The user’s progress is constantly monitored, assisting in skill development and knowledge expansion. In conclusion, the LAW-GAME project represents a significant advancement in law enforcement training, addressing the growing complexities of criminal activities in the European Union. LAW-GAME equips officers with the essential competencies required to combat modern challenges by leveraging gamification and AI-assisted procedures.

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