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Learning behaviors for environmental modeling by genetic algorithm

  • Jan 1, 1998
  • Seiji Yamada
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Abstract

This paper describes an evolutionary way to lean behaviors of a mobile robot for recognizing environments. We have proposed AEM (Action-based Environment Modeling) which is an appropriate approach for a simple mobile robot to recognize environments, and made experiments using a real robot. The suitable behaviors for AEM have been described by a human designer. However the design is very difficult for them because of the huge search space. Thus we propose the evolutionary design method of such behaviors using genetic algorithm and make experiments in which a robot recognizes the environments with different structures. As results, we found out that the evolutionary approach is promising to automatically acquire behaviors for AEM.

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