This chapter explores virtual worlds, or the metaverse, as spaces of and for the artistic imagination, in which the entanglement of the physical with the virtual is being exploited for its creative and imaginative potential. In particular, there are opportunities to investigate, subvert, invert, and even question our current understanding of virtual space (and the concept of the metaverse itself) through an exploration and manipulation of time, space, and identity. Creative opportunities not ordinarily available in physical world spaces are enabling artists to create new spaces of the imagination that are almost tangible, almost physical, and most certainly a ‘real’ experience for the audience. For Patrick Lichty, it is the particular characteristics of virtual worlds that closely echo the logic of the physical world that are providing ‘an existential overlay’ to the experience of virtual world spaces, and he considers how the ‘invocation of this metaphor [raises] questions about the intent of the creation of such worlds and how (or if) artists will choose to engage with virtual environments in this manner’ (Lichty, 2009, pp. 2–3). However, it is this ‘play’ of the imagination between the virtual and physical that underpins many of the themes explored by artists in projects developed on one virtual world platform, Second Life, during its lifetime (Doyle, 2010).KeywordsVirtual WorldVirtual SpaceRemote IslandWorld SpacePossibility SpaceThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.