• Home
  • Search
  • Metaverse and Virtual Reality Integration in Computer Science
  • https://doi.org/10.1201/9781003557555-5Copy DOI Icon

Metaverse and Virtual Reality Integration in Computer Science

  • Mar 2, 2026
  • Ali Darejeh +3 more
Show More
  • Abstract
  • Literature Map
  • Similar Papers
Abstract

This chapter presents a review of the literature on learning programming through virtual reality (VR) and introduces an empirical study of our VR-based escape room platform designed for this purpose. The platform comprises two modules. The first module introduces learners to fundamental object-oriented programming (OOP) concepts through an engaging escape room experience. The storyline involves creatures trapped in a spaceship, and users must solve programming puzzles to unlock spaceship doors and progress through the levels. The second module focuses on more advanced programming concepts, such as conditional statements and loops. Similar to the first module, this module is structured as an escape room, with a storyline about a person trapped in a house who must solve programming puzzles to escape. The primary objective of this study was to examine whether the VR-based gamified escape room enhances students’ perceptions of their learning performance and motivation in learning fundamental and OOP concepts. Additionally, we sought to determine if there is a difference in engagement levels between the VR version and the computer display version of the escape room platform. To evaluate students’ perceptions of learning performance and motivation, we conducted pre-test and post-test surveys using a Likert scale, supplemented by interviews at the conclusion of the study. The findings indicate an improvement in participants’ learning performance and underscore the benefits of learning programming through the VR-based escape room, aligning with the trends and insights reported in existing literature.

Similar Papers
  • Research Article
  • Citations4

Escape rooms for learning programming: A systematic literature review

  • Dec 01, 2025
  • Review of Education
  • Chidera Chinedu Ugo +3
  • Research Article
  • Citations6

Design and Implementation of a Teaching Tool for Introduction to object-oriented programming

  • Jan 01, 2017
  • IEEE Latin America Transactions
  • Adriana Joaquina Olier Quiceno +2
  • Research Article
  • Citations15

JAVANT-GARDE: A Cross-Platform Serious Game for an Introduction to Programming With Java

  • Jul 23, 2018
  • Simulation & Gaming
  • Stefanos Galgouranas +1
  • Research Article
  • Citations22

Virtual Classes - a powerful mechanism in object-oriented programming

  • Aug 01, 1989
  • DAIMI Report Series
  • Ole Lehrmann Madsen +1
  • Research Article
  • Citations10

The effect of escape room clinical evaluation method on satisfaction, learning, and preparedness to practice as interns of nursing students: A quasi-experimental quantitative study

  • Jul 11, 2024
  • Journal of Education and Health Promotion
  • Najmeh Ghiamikeshtgar +5
  • Research Article
  • Citations1

66 Escape Room as an Educational Strategy for Foundation Doctors Basic Surgical Skills Induction

  • Jul 03, 2024
  • British Journal of Surgery
  • A Sohail +3
  • Conference Article
  • Citations48

Reliability and maintainability related software coupling metrics in C++ programs

  • Oct 07, 1992
  • C Rajaraman +1
  • Research Article

Immersive virtual reality assessments of working memory and psychomotor skills: A comparison between immersive and non-immersive assessments.

  • Oct 07, 2025
  • Journal of neuropsychology
  • Panagiotis Kourtesis +2
  • Research Article
  • Citations11

Iconic programming proves effective for teaching the first year programming sequence

  • Mar 01, 1997
  • ACM SIGCSE Bulletin
  • Ben A Calloni +2
  • Conference Article
  • Citations9

Novel interaction metaphors for object-oriented programming concepts

  • Nov 20, 2014
  • André L Santos
  • Research Article
  • Citations3

The digital escape room developed for nursing students: GestDia

  • Jul 01, 2025
  • BMC Medical Education
  • Ilknur Atasever +2
  • Research Article

A92 Delivering an Educational Immersive Escape Room Experience to Teach Undergraduate Nursing Students about Wound Care

  • Nov 04, 2025
  • Journal of Healthcare Simulation
  • Janice Watson +2
  • Book Chapter
  • Citations3

A Hardware/Software Co-design and Co-verification on a Novel Embedded Object-Oriented Processor

  • Jan 01, 2005
  • Chi Hang Yau +4
  • Research Article

Events and Sightings

  • Jan 01, 2017
  • IEEE Annals of the History of Computing
  • David Walden +1
  • Research Article

Analisis Efektivitas Konsep Polimorfisme dalam Menyederhanakan Desain Perangkat Lunak

  • Jul 07, 2025
  • Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
  • Naurah Atikah Nurpadhilah +4
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.