• Home
  • Search
  • Monitoring console using Virtual Reality for automotive industry
  • Open Access IconOpen Access
  • https://doi.org/10.1088/1757-899x/1182/1/012006Copy DOI Icon

Monitoring console using Virtual Reality for automotive industry

  • Abstract
  • PDF
  • Literature Map
  • References
  • Similar Papers
Abstract

One of the technologies used in Industry 4.0 is virtual reality and augmented reality in the industrial applications. These technologies allow: the introduction of the operator in the production process with minimal risk, in the training process (learn manufacturing), the realization of maintenance works with a much more detailed vision of the equipment and the process, the realization of consoles to monitor the manufacturing process and equipment with extended facilities compared to any type of console that has been used before. In this paper we will present an example of a monitoring console using virtual reality. As we will show, the virtual environment accessible through the virtual reality headset can be used as a console with an extended viewing angle in which indicators on the status of the monitored process can be displayed. The indicated values come from IoT equipment with current sensors and temperature sensors. Also, by navigating, using teleport tool, in the virtual environment you can get an overview from several angles of the monitored equipment (in our case a chassis welding workstation) with minimal risk. The environment contains both a modeled image (a 3D sketch of the equipment) and real images of the equipment captured through industrial cameras placed next to the real equipment. In the virtual environment the two “live” video streams are displayed as 2D screens. With this modern monitoring tool, the work standards will be developed that the operator can use in training and in the work process. The system presented in the paper is implemented with an Ocululs Rift kit with headset and touch consoles for capturing the movements of operators and their contacts with virtual objects. The virtual environment is fully implemented using Unity. The system will model workstation for chassis welding. Two IoT devices will be used: one with temperature sensor and the other with current sensor. Two industrial video cameras whit high resolution will also be used to capture images from the workstation. As a result, along with the presentation of the functional system will be presented a model of operational standard made by captures from Unity when exploring the virtual environment.

Loading PDF

Similar Papers
  • Front Matter
  • Citations2

The Reality of Virtual Reality in Echocardiography Education?

  • Nov 08, 2022
  • Journal of Cardiothoracic and Vascular Anesthesia
  • Swapnil Khoche +1
  • Research Article
  • Citations42

Extended-Reality Technologies: An Overview of Emerging Applications in Medical Education and Clinical Care.

  • Jul 01, 2021
  • The Journal of neuropsychiatry and clinical neurosciences
  • Wilfredo López-Ojeda +1
  • Research Article
  • Citations41

Immersing Patients in a Virtual Reality Environment for Brain Mapping During Awake Surgery: Safety Study

  • Nov 14, 2019
  • World Neurosurgery
  • Matthieu Delion +5
  • PDF
  • Book Chapter
  • Citations6

Virtual Environments in Physical Therapy

  • Apr 27, 2012
  • Felix O
  • Conference Article

A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras

  • Dec 27, 2022
  • Chaoyi Liu +4
  • Conference Article
  • Citations15

Exploring Virtual Environments by Visually Impaired Using a Mixed Reality Cane Without Visual Feedback

  • Nov 01, 2020
  • Lei Zhang +4
  • Research Article
  • Citations49

Concern of Photosensitive Seizures Evoked by 3D Video Displays or Virtual Reality Headsets in Children: Current Perspective.

  • Feb 01, 2020
  • Eye and Brain
  • Lawrence Tychsen +1
  • Book Chapter

Virtual Environments: Constraints and Possibilities

  • Jan 01, 2022
  • Erik Champion
  • Research Article

CD07 Let the games begin! Paediatric facial allergic contact dermatitis secondary to a gaming virtual reality headset

  • Jun 28, 2024
  • British Journal of Dermatology
  • Shaheen Akhtar +1
  • Research Article
  • Citations5

Interacting with virtual characters, objects and environments: investigating immersive virtual reality in rehabilitation

  • May 23, 2024
  • Disability and Rehabilitation: Assistive Technology
  • Lucy Bryant +5
  • Research Article

STUDY ON THE EXPLORATION OF VIRTUAL REALITY (VR) TECHNOLOGY AMONG TEACHERS AND STUDENTS IN PERLIS

  • Sep 30, 2024
  • Journal of Information System and Technology Management
  • Norshita Mat Nayan +3
  • Research Article
  • Citations108

The effects of the presence of others during a rowing exercise in a virtual reality environment

  • Sep 30, 2015
  • Psychology of Sport and Exercise
  • Edward G Murray +3
  • Research Article
  • Citations2

Virtual Reality as an Interactive Method for Anatomy Education

  • Mar 10, 2024
  • Journal of Visualized Medicine
  • Hekmat Farajpour +4
  • Conference Article

Virtual Drilling Environments Enable Long Distance Training in Unprecedented Times of Sanitary Emergency

  • Dec 09, 2021
  • Paolo Ferrara +5
  • PDF
  • Research Article
  • Citations5

Validation of a Virtual Environment to Induce State Social Physique Anxiety in Women with Obesity and Social Physique Anxiety

  • Sep 20, 2023
  • Journal of Clinical Medicine
  • Alice Jeanningros +5
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.