• Home
  • Search
  • Physical Selection as Tangible User Interface
  • https://doi.org/10.5772/5913Copy DOI Icon

Physical Selection as Tangible User Interface

  • Oct 1, 2008
  • Pasi Valkkynen
Show More
  • Abstract
  • Literature Map
  • References
  • Similar Papers
Abstract

Physical browsing is an interaction paradigm that allows associating digital information with physical objects. In physical browsing, the interaction happens via a mobile terminal – such as a mobile phone or a Personal Digital Assistant (PDA). The links are implemented as tags that can be read with the terminal. They can be, for example, Radio Frequency Identifier (RFID) tags that are read with a mobile phone augmented with an RFID reader. The basis of physical browsing is physical selection – the interaction task with which the user tells the mobile terminal which link the user is interested in and wants to activate. After the selection, an action occurs, for example, if the tag contains a web address, the mobile phone may display the associated web page in the browser. Physical selection is thus a mobile terminal and tag based interaction technique, which is intended for interacting with the physical world and its entities. In ubiquitous computing, the physical environment is augmented with devices offering digital information and services. Ubiquitous computing can be divided into two broad categories: distributed, in which widgets with user interfaces are embedded into the environment, and mobile terminal centred, in which the user interacts with the devices with a mediator device. In both cases, an important issue in ubiquitous computing is how to interact with the devices embedded into the environment. Physical selection is a direct selection technique for choosing a target in the mobile terminal centred approach. Computer-augmented environment is a concept very similar to ubiquitous computing. The concept grew from the combination of ubiquitous computing and augmented reality, but common to both approaches is the emphasis on the physical world and the tools that enhance our everyday activities. Another concept close to ubiquitous computing and computer-augmented environments is physically based user interfaces, in which the interaction is based on computationally augmented physical artefacts. Tangible user interfaces are based on tangible or graspable physical objects and are thus closely related to physically based user interfaces.

Similar Papers
  • Research Article
  • Citations1

Enhancing User Experiences in Ubiquitous Soft Computing Environments with Fuzzy Agent Middleware

  • Sep 30, 2023
  • Journal of Wireless Mobile Networks Ubiquitous Computing and Dependable Applications
  • V Naren Thiruvalar +4
  • Book Chapter
  • Citations4

Mobile Ad Hoc Communication Issues in Ubiquitous Computing – The Smart-Its Experimentation Platforms

  • Jan 01, 2003
  • Albrecht Schmidt +5
  • Conference Article

Child-Friendly Human-AI Interaction: Designing Tangible User Interfaces for Preschool Children to Prompt Generative AI

  • Jan 01, 2025
  • AHFE international
  • Sedef Süner Pla Cerda +2
  • Research Article
  • Citations1

Guest Editorial: Pervasive Multimedia Computing—Systems Applications and Services

  • Sep 19, 2016
  • Multimedia Tools and Applications
  • Nam Ling +2
  • Conference Article
  • Citations261

MediaBlocks

  • Jan 01, 1998
  • Brygg Ullmer +2
  • PDF
  • Research Article
  • Citations3

Comparing the Performance and Evaluation of Computer Experts and Farmers when Operating Agricultural Robots: A Case of Tangible vs Mouse-Based UIs

  • Aug 17, 2022
  • Human Behavior and Emerging Technologies
  • Andreas Mallas +2
  • Research Article
  • Citations102

Taking handheld devices to the next level

  • Dec 01, 2004
  • Computer
  • B.A Myers +3
  • Book Chapter
  • Citations114

Energy Comparison of AES and SHA-1 for Ubiquitous Computing

  • Jan 01, 2006
  • Jens-Peter Kaps +1
  • Research Article
  • Citations6

The digital forensics of portable electronic communication devices based on a Skype IM session of a pocket PC for NGC

  • Feb 01, 2011
  • Wireless Communications and Mobile Computing
  • Hai‐Cheng Chu +2
  • Conference Article

Handheld pixels

  • Jun 26, 2006
  • Petri Nordlund
  • Supplementary Content

New forms of Human-Computer Interaction for Visualizing Information

  • Jan 01, 2010
  • DROPS (Schloss Dagstuhl – Leibniz Center for Informatics)
  • Harald Reiterer
  • Conference Article
  • Citations19

The Effect of Tangible User Interfaces on Cognitive Load in the Creative Design Process

  • Sep 01, 2015
  • Tilanka Chandrasekera +1
  • Book Chapter
  • Citations7

On Feelings of Comfort, Motivation and Joy that GUI and TUI Evoke

  • Jan 01, 2014
  • Julián Esteban Gutiérrez Posada +2
  • Research Article

NFC-based Tangible User Interface for Information Curation and Its Application to Analogy Game

  • Jan 01, 2015
  • Procedia Computer Science
  • Yasufumi Takama +2
  • Research Article
  • Citations2

Design of Adaptive User Interface(AUI) for Bus Information Terminal

  • Jan 01, 2011
  • The Journal of the Institute of Webcasting, Internet and Telecommunication
  • Doohee Nam
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.