• https://doi.org/10.1215/00138282-10293118Copy DOI Icon

Playing Pandemics

Show More
  • Abstract
  • Literature Map
  • References
  • Similar Papers
Abstract

Abstract This essay analyzes the 2007 board game Pandemic in light of the COVID-19 global pandemic. The essay explores the connections between the reality of Pandemic and the play of COVID-19. To do this, it uses Ian Bogost’s interpretation of systems (both real and imagined) to invite a dialectic of reality and game simulation. The interaction of such systems, in a game whose theme became real, highlights a major tenet of game studies—the borders between reality and games are thin, blurred, and mobile, if they exist at all. Games, in their simulation of the real, are mimetic, and, in turn, reality has become gamified. The essay examines the board game and highlights its mechanics, which include cooperation and mitigation of risk. It also explores how the game and reality blur their borders in this instance of play, inviting further study into the ramifications of simulated games and the fantasy of the real.

Similar Papers
  • Conference Article
  • Citations1

The Automotive Factory Strategic Board Game for Fostering Business Sustainability

  • Dec 01, 2018
  • Rapeeporn Srijumpa +1
  • PDF
  • Research Article
  • Citations2

Shipping Management Simulation Game for Teaching and Learning in Higher Education: A Quasi-Experimental Study

  • Dec 24, 2018
  • Malaysian Journal of Learning and Instruction
  • Shanizan Herman Mohd Radzi +2
  • Research Article
  • Citations4

Health risk, price efficiency, and airline seat size regulation

  • Mar 30, 2017
  • International Journal of Healthcare Management
  • Roger Lee Mendoza
  • Supplementary Content
  • Citations12

Application of Gamification Teaching in Disaster Education: Scoping Review

  • Dec 11, 2024
  • JMIR Serious Games
  • Shiyi Bai +5
  • Research Article
  • Citations5

The effect of game-based interventions on the nursing students' level of knowledge: A systematic review and meta-analysis of randomized controlled trials.

  • Aug 01, 2025
  • Nurse education today
  • Ferya Celik +2
  • Research Article
  • Citations5

Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic

  • Mar 31, 2021
  • IEEE Transactions on Games
  • Konstantinos Sfikas +1
  • Research Article
  • Citations23

Understanding Complexity

  • Oct 01, 2015
  • Simulation & Gaming
  • Geertje Bekebrede +2
  • Research Article
  • Citations3

Who wants to be healthy?

  • Dec 01, 2000
  • Journal of School Health
  • Joyce V Fetro +1
  • Research Article
  • Citations2

Computer Games: A New Medium for Traditional Asian Art

  • Jul 31, 2010
  • International Journal of Information Processing and Management
  • Conrado R Ruiz - +4
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.