Perspectives in human-media interaction We are now in the third decade of the 21st Century, and, especially in the last years, the achievements made by scientists have been exceptional, leading to major advancements in the fast-growing field of Human-Media Interaction. This article collection is aimed at promoting a critical reflection on the research conducted so far, as well as the future perspectives on all aspects of human interaction with computers and related media. This Research Topic has solicited perspective articles that describe the state of the art, outlining recent developments and major accomplishments that have been achieved and that need to occur to move the field forward. Authors have been encouraged to identify the greatest challenges in the sub-disciplines, and how to address those challenges. The goal of this special edition Research Topic is to shed light on the progress made in the past decade in the Human-Media Interaction field, and on its future challenges to provide a thorough overview of the field. This article collection is meant to inspire, inform, and provide direction and guidance to researchers in the field. Although not limited to perspective articles, original research and review papers were welcomed as well, we focussed on receiving articles that cover all aspects of human-media interaction. Therefore, topics of interest included but were not limited to human-computer interaction and interaction design, multi-modal and multisensory interaction, verbal and non-verbal behavior, affective and physiological computing, augmented and virtual reality, human-food interaction, embodied interaction, tangible interfaces and wearables, conversational agents, interaction in smart environments, and social media interaction. Many of these topics were covered by the articles submitted to this Research Topic. In total, 20 articles were submitted, and 12 articles, including desk rejects, were rejected. In this editorial, we discuss the articles that were accepted. We can distinguish between original research, perspective, and review articles. Two "Original Research" articles, four "Perspective" articles, and two "Review" articles were accepted. We introduce and summarize these contributions in the next section. In section 3 we have some concluding remarks on these articles and how they fit in the development of human-media interaction research.
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