• Cite Icon1
  • https://doi.org/10.1109/rtcsa.2000.896387Copy DOI Icon

Real-time multiple video player systems

  • Dec 12, 2000
  • C.c.h Ngan +1 more
Show More
  • Abstract
  • Literature Map
  • References
  • Citations
  • Similar Papers
Abstract

In previous years, various real-time scheduling techniques have been proposed to improve the performance of a distributed multimedia system. However, not much work has been done on how a client player can play multiple videos concurrently. In this paper, we have designed a distributed multimedia system where a client player can play different videos at the same time. We introduce two mechanisms: priority assignment mechanism and feedback capture video mechanism for the system. The issues on how to implement the mechanisms in Windows NT are discussed. Experiments are conducted to investigate the performance of the proposed mechanism in Windows NT to study the most optimum configuration factors. We also define the monitoring factor and priority group mapping difference and study how they affect the overall system performance. From the results, we find that the mechanisms can effectively improve the system performance in terms of percentage of displayed frames.

Similar Papers
  • PDF
  • Research Article
  • Citations1

Research and Implementation of Multimedia Server Management in Distributed Multimedia Distance Education System

  • Sep 01, 2016
  • International Journal of Emerging Technologies in Learning (iJET)
  • Xinming Han
  • Research Article

Modeling distributed multimedia synchronization with DSPN

  • Sep 01, 1998
  • Journal of Computer Science and Technology
  • Jun Song +1
  • Conference Article
  • Citations6

Can real-time extensions survive a Windows NT crash?

  • Mar 24, 1999
  • N Caudy +1
  • Conference Article
  • Citations18

A scheduling technique providing a strict isolation of real-time threads

  • Aug 07, 2002
  • U Brinkschulte +3
  • Research Article
  • Citations7

Cloud computing and big data: Technologies and applications

  • May 20, 2018
  • Concurrency and Computation: Practice and Experience
  • Mostapha Zbakh +3
  • Research Article
  • Citations13

On-line schedulability tests for adaptive reservations in fixed priority scheduling

  • Jun 01, 2012
  • Real-Time Systems
  • Rodrigo Santos +3
  • Conference Article
  • Citations2

A flexible communication architecture to support multimedia services in high speed network

  • Jan 21, 1998
  • Jaesung Park +4
  • Research Article
  • Citations25

Augmented virtual environment: fusion of real-time video and 3D models in the digital earth system

  • Mar 29, 2017
  • International Journal of Digital Earth
  • Hongdeng Jian +3
  • Conference Article
  • Citations5

Reputation-based multiplayer fairness for ad-hoc cloudlet-assisted cloud gaming system

  • Nov 01, 2014
  • Zhen Hong +3
  • Book Chapter

A Time Model for Distributed Multimedia Applications

  • Jan 01, 2006
  • Winfried E Kühnhauser +1
  • PDF
  • Book Chapter
  • Citations14

Multi-CPU/Multi-GPU Based Framework for Multimedia Processing

  • Jan 01, 2015
  • Sidi Ahmed Mahmoudi +1
  • Research Article

Caching Strategies for Distributed System: A Critical Research Study

  • Jun 16, 2016
  • Indian journal of science and technology
  • J Amudhavel +4
  • Conference Article

Performance analysis of a dual processor workstation

  • Aug 07, 2002
  • D Trybus +4
  • Conference Article
  • Citations7

Real-Time Loop Scheduling with Leakage Energy Minimization for Embedded VLIW DSP Processors

  • Aug 01, 2007
  • Meng Wang +3
  • Book Chapter
  • Citations4

Towards a Simple Meta-model for Complex Real-Time and Embedded Systems

  • Jan 01, 2011
  • Yassine Ouhammou +3
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.