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  • https://doi.org/10.1117/12.3052686Copy DOI Icon

Saliency-based learning for 3D Gaussian splatting

  • May 29, 2025
  • Jiong Huang +5 more
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Abstract

The recent popularity of virtual reality has generated an increased demand for high fidelity 3D-modeling. 3D Gaussian splatting-based methods generate novel views in open-world 3D-scenes by learning to assign Gaussian primitives to structures present in associated 2D images. Renders of novel viewpoints are then produced by “splatting” Gaussians associated with a given viewpoint onto a 2D canvas. Areas of the scene represented by a greater number of Gaussian primitives typically correspond to higher fidelity. However, due to hardware constraints, limits are imposed on the maximal number of Gaussians used to represent the scene. Therefore, to ensure optimal positional allocation of the available Gaussians, we propose using semantic segmentation to partition the Gaussian splatting optimization according to the semantic scene partition. In outdoor scenes, nearby structures that appear across multiple training images are prioritized, while regions such as the sky or low value semantic regions are deprioritized. Ultimately, allocating the Gaussians with semantic-based prioritization ensures that the 3D-scene is represented in a manner that mostly aligned with human preferences.

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