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  • https://doi.org/10.1145/122718.122747Copy DOI Icon

Sculpting

  • Jul 1, 1991
  • Tinsley A Galyean +1 more
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Abstract

We present a new interactive modeling technique based on the notion of sculpting a solid material. A sculpting tool is controlled by a 3D input device and the material is represented by voxel data; the tool acts by modifying the values in the voxel array, much as a paint program's paintbrush modifies bitmap values. The voxel data is converted to a polygonal surface using a marching-cubes algorithm; since the modifications to the voxel data are local, we accelerate this computation by an incremental algorithm and accelerate the display by using a special data structure for determining which polygons must be redrawn in a particular screen region. We provide a variety of tools: one that cuts away material, one that adds material, a sandpaper tool, a heat gun, etc. The technique provides an intuitive direct interaction, as if the user were working with clay or wax. The models created are free-form and may have complex topology; however, they are not precise, so the technique is appropriate for modeling a boulder or a tooth but not for modeling a crankshaft.

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