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- https://doi.org/10.1007/978-3-540-27836-8_51
Selfish Unsplittable Flows
- Jan 1, 2004
- Dimitris Fotakis +2 more
What is the price of anarchy when unsplittable demands are routed selfishly in general networks with load-dependent edge delays? Motivated by this question we generalize the model of [14] to the case of weighted congestion games. We show that varying demands of users crucially affect the nature of these games, which are no longer isomorphic to exact potential games, even for very simple instances. Indeed we construct examples where even a single-commodity (weighted) network congestion game may have no pure Nash equilibrium.On the other hand, we study a special family of networks (which we call the l-layered networks) and we prove that any weighted congestion game on such a network with resource delays equal to the congestions, possesses a pure Nash Equilibrium. We also show how to construct one in pseudo-polynomial time. Finally, we give a surprising answer to the question above for such games: The price of anarchy of any weighted ℓ-layered network congestion game with m edges and edge delays equal to the loads, is \(\Theta\left(\frac{\log m}{\log\log m}\right)\).KeywordsNash EquilibriumMixed StrategyLayered NetworkMaximum LatencyDelay FunctionThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
- # Congestion Game
- # Weighted Congestion Game
- # Network Congestion Game
- # Edge Delays
- # Simple Instances
- # Pseudo-polynomial Time
- # General Networks
- # Single-commodity Network
- # Exact Potential Games
- # Unsplittable Flows