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Separating Graphics from Application in the Design of User Interfaces

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Abstract

Until recently work in the area of User Interface development has been almost entirely ad hoc. Implementors have had to rely on their own judgement not only in the area of the interface appearance and dynamics, but also in the internal structure of interaction management. Considerable confusion exists in defining what constitutes a good User Interface, and in the management processes required to construct them. Insufficient software foundations and a lack of formalisms, tools and methodologies are contributing factors. To some extent these problems have been addressed by the User Interface Management System (UIMS) community, primarily for those working on large systems. This paper describes a methodology, developed as part of the design of a User Interface Manager, aimed at providing implementors with a structure for building interfaces which are separable from their underlying applications.

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