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Shape from Shading

  • Jan 1, 2020
  • Arcangelo Distante +1 more
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Abstract

In this chapter, the algorithms to reconstruct the shape of the visible 3D surface using only the brightness variation information (shading, that is, the level variations of gray or colored) observed in the image are described. The inverse problem of reconstructing the shape of the visible surface from the changes in brightness in the image is known as the Shape from Shading (SfS) problem. The reconstruction of the visible surface should not be strictly understood as a 3D reconstruction of the surface. In fact, from a single point of the observation of a scene, a monocular vision system cannot estimate a distance measure between the observer and a visible object, so with the SfS algorithms there is a nonmetric but qualitative reconstruction of the 3D surface. The theory of the SfS is described, which is based on the knowledge of the light source (direction and distribution), the model of reflectance of the scene, the observation point, and the geometry of the visible surface, which together contributes to the image formation process. The relationships between the light intensity values of the image and the geometry of the visible surface are derived (in terms of the orientation of the surface, point by point) under some lighting conditions and the reflectance model. Other 3D surface reconstruction algorithms based on the Shape from XXX paradigm are also described, where XXX can be texture, structured light projected onto the surface to be reconstructed, or 2D images of the focused or defocused surface.

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