Abstract Application development for modern high-performance systems with Graphics Processing Units (GPUs) currently relies on low-level programming approaches like CUDA and OpenCL, which leads to complex, lengthy and error-prone programs.In this paper, we present SkelCL – a high-level programming approach for systems with multiple GPUs and its implementation as a library on top of OpenCL. SkelCL provides three main enhancements to the OpenCL standard: 1) computations are conveniently expressed using parallel algorithmic patterns (skeletons); 2) memory management is simplified using parallel container data types (vectors and matrices); 3) an automatic data (re)distribution mechanism allows for implicit data movements between GPUs and ensures scalability when using multiple GPUs. We demonstrate how SkelCL is used to implement parallel applications on one- and two-dimensional data. We report experimental results to evaluate our approach in terms of programming effort and performance.