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  • https://doi.org/10.1109/icmt.2011.6001915Copy DOI Icon

Solid texture synthesis based on 2D exemplar and procedural noise

  • Jul 1, 2011
  • Julang Jiang +2 more
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Abstract

Compared with 2D texture method, solid texturing can achieve better realistic results. A novel solid texture synthesis method based on 2D exemplar and procedural noise is presented. First, the movement path for exemplar in 3D space is designed using procedural noise. Next, all the pixels of exemplar are used to color the 3D space through their trajectory so that the solid texture is synthesized. Experimental results show that our method is able to efficiently synthesize 3D texture to simulate the natural properties of the given 2D exemplar. The method is simple and stable, and takes on a few seconds on an ordinary PC.

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