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◾ Symmetry, Shape, Surfaces, and Objects

  • Jan 24, 2011
  • Rüdiger Von Der Heydt
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Abstract

INTRODUCTION Traditionally, the perception of three-dimensional (3D) scenes and objects was assumed to be the result of the reconstruction of 3D surfaces from available depth cues, such as binocular disparity, motion parallax, texture, and shading (Marr, 1982). In this approach, the role of ‰gure-ground organization was kept to a minimum. Figure-ground organization refers to ‰nding objects in the image, diŠerentiating them from the background, and grouping contour elements into two-dimensional (2D) shapes representing the shapes of the 3D objects. According to Marr, solving ‰gureground organization was not necessary. e depth cues could provide the observer with local estimates of surface orientation at many points. ese local estimates were then integrated into the estimates of the visible parts of 3D shapes. Marr called this a 2.5D representation. If the objects in the scene are familiar, their entire 3D shapes can be identi‰ed (recognized) byCONTENTS Introduction 113 Figure-Ground Organization 114 Using Simplicity Principle to Recover 3D Shapes 118 Summary and Discussion 123matching the shapes in the observer's memory to the 2.5D sketch. If they are not familiar, the observer will have to view the object from more than one viewing direction and integrate the visible surfaces into the 3D shape representations.

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