- Supplementary Content
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- 10.3929/ethz-a-005021347
Scalable localized histogram aggregation for P2P MMOGs
- Jan 01, 2005
- Repository for Publications and Research Data (ETH Zurich)
- Patrice Müller
Overview maps are a highly demanded feature in Massively Multiplayer Online Games. Current server-based techniques will be replaced by distributed networks due to scalability and investment costs. In a P2P MMOG it is more complex to calculate a local histogram map for every player in the virtual environment than with a centralized approach. In this work a process is proposed which aggregates local information to a 2-dimensional histogram for all players. The aggregation performs on a dynamic Delaunay triangulation network with compass routing in a clustered virtual space. It is shown that the aggregation is consistent and the Delaunay triangulation can be maintained with the proposed dislocation limitation algorithm. Furthermore, it was mathematically proved that the localized histogram aggregation process is asymptotically average optimal in message complexity.
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