- Dissertation
1
- 10.11606/d.8.2011.tde-17102011-103707
Violências singulares, textos plurais: um diálogo entre Sapato de salto de Lygia Bojunga e As aventuras de Ngunga de Pepetela
- Jan 01, 2011
- Thiago Lauriti
This thesis aims to discuss and compare the images of violence and childhood, which are historically and culturally constructed in the literature of children receiving, analyzing the works of Ngunga The adventures of the Angolan writer Pepetela and high heels, the Brazilian writer Lygia Bojunga, trying to understand to what extent the relationship between the two works allows for an understanding of these cultures to identify the aesthetic effects, cultural and socio-political in those works. It was used as the theoretical reference of the Comparative Studies of Literature and Portuguese Language and studies concerning the formation and development of juvenile literature in Brazil and Angola, also using the notions of evidential paradigm proposed by The semiotic model proved to be a productive analytical perspective to better understand the images of "violence" in the course of construction of the identities of the protagonists of both films are analyzed by mapping the evidence, which enabled the identification of different forms of violence that are, in part , a universal, being present in all cultures and in various time frames, and in part an idiosyncratic concept, by producing local tones, according to the time-space in which they materialize, since we start from the assumption that it is a concept that is historic and culturally constructed. Analyzed in fictional universes, the protagonists are not presented as mere potential for formal-aesthetic features, but revealed a collective-symbolic nature, as it mirrored the constitutive matrix of the adult who builds the future of their societies. For this reason, the construct borrowed from Deleuze and Guattari's "becoming-child" was effective to characterize them, away from the idealized image of childhood seen only as a stage of life marked by tales of innocence and allowing its analysis as a historical, cultural, social and economic information that helps explain the company that they are products. Also the images of violence that gravitate around these fictional universes could be recovered by mapping evidence in each of aesthetic projects studied. Thus, we conclude that in addition to the stories that each player builds and are marked on the fable by its specific Chronos, the condition of "becoming-child" approach them in time "ainico" of experiences that they encounter as they interrupt the story, and revolutionize it by creating a new beginning, hope and potential history, an array of space-time where other stories can be told about what may be his childhood as power, as a real possibility. Thus, one can not speak in childhood, but in childhood, individuals who learn in stocks, according to the models offered to them by the adult world, showing that the past should become useful and non-coercive, in the formation of new generations teaching not to learn, but how to do it and what not to commit himself, but showing them the value of commitment.
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