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  • https://doi.org/10.1109/icee.2012.1310Copy DOI Icon

Virtual Reality Training System for CTS Design and Simulation

  • May 11, 2012
  • Yaochu Jin +1 more
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Abstract

As the live-fire training in the many shortcomings, in order to effectively improve the athlete's level of actual shooting, the rules to adapt training, technical difficulties and other changes, development of real-time interactive, real-time sensing and interactive simulation training platform is today's hot spots. The virtual scene development of virtual reality training system for CTS (Clay Target Shooter) includes real-time virtual scene generation, clay target and shot collision detection and display, and realization of large field scene with mosaic. In this paper training real-time virtual scene for CTS is generated by adopting Vega, Creator, Visual C++ development platform, modeling grapeshot and clay target, and simulating the real flight path of them. By using classical AABB bounding box algorithm and Los technique in Vega software, the collision of clay target and shots is detected and the special effect of the collision displayed.

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