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Visual aesthetics in video games and their effects on player motivation

  • Jan 1, 2019
  • Francisco Sepúlveda
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Abstract

Video games have been around for a while and are arguably one of the most popular forms of entertainment. Visuals and aesthetics are one major aspect of video games that appeal to players; from old-school 8-bit graphics, to the more realistic 3D graphics of modern games, players have nowadays an ample choice of visual styles in the video games they play. However, to date, the way in which different visuals and graphics impact people's motivation to play video games remains mostly underexplored. In this thesis, I explore how different types of visual styles and aesthetics impact players' motivation to play video games. I focus on three main types of visual styles and aesthetics in video games, namely (1) realistic (i.e., when graphics in video games are as close as possible to reality, for instance Mortal Kombat or Resident Evil 2 Remake), (2) stylized (i.e., cartoonized graphics like Fusion Fall), and (3) abstract (i.e., when graphics are minimal, for instance Tetris). I surveyed 45 participants on the above visual styles, their preferences, and motivation on playing video games inspired by the Artistic Preference Scale (APS) and the Gaming Motivation Scale (GAMS). Results from the survey show that players prefer realistic visual styles overall and over abstract styles. With the present thesis, I contribute game design with preliminary results on how the preference of visual styles in video games impact players' motivation and provide design recommendations for game designers--Author's abstract

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