The first two articles from this Computer Music Journal issue are the continuation of the special issue on musical interactivity in human–AI and AI–AI partnerships. This special issue examines the role of AI in computational creativity and music generation, with a focus on mixed-initiative cocreative systems that facilitate collaboration between human and AI agents in music. Through its articles, coauthored by computer scientists, artists, musicologists, and media theorists, it addresses the implications of these AI-driven creative processes for performance, composition, music recommendation, and other related issues, and confronts the conceptual, analytical, and ethical challenges arising from the integration of AI in various musical contexts and practices.The first article, by Thelle and Wærstad, describes the artistic research project Co-Creative Spaces, involving three Norwegian and one Kenyan artist engaging cocreatively with artificial agents trained on the humans' previous improvisations. The authors describe the impact of the artificial agents in their creative process during two workshops in which they gathered data through audio recordings and transcribed focus group discussions. They examine the evolution of the musical content, and of the interactions, but also observe the shift in the musicians' attitudes towards the artificial agents: from initially viewing them as tools to be manipulated to later recognizing their potential as cocreative partners. Given the context of this cross-cultural project, the authors also address the issue of cultural biases inherent in the technology and in the musicians themselves. To counter biases and the reproduction of cultural asymmetry, the team collectively adjusted the AI agents to be less agnostic and curated the training data to make the agents more tailored and inclusive.The second article, by Gonzalez-Inostroza and Cádiz, presents an AI-driven system used to control sound synthesis in multitouch digital musical instruments (DMIs) through expressive finger movements. They define both low-level (e.g., position, velocity, and acceleration) and high-level (e.g., effort and shape) descriptors to capture the expressiveness of finger gestures on a touch surface. These descriptors serve as inputs to a fuzzy logic system that maps them to sound-synthesis parameters, allowing musicians to create rules that link their expressive gestures with the resulting sounds. The system is implemented in Max and is evaluated by means of a user test in which participants engaged with and improvised using the system.This brings to a close this special issue of seven articles on the topic of musical interactivity in human–AI and AI–AI partnerships. As guest editors, we wish to thank all the authors who responded to our call, and all the anonymous reviewers for their assistance in helping us review and select from the 17 articles submitted. We would also like to thank the editor of Computer Music Journal, Doug Keislar, for approaching us in the first place with the idea of a special issue, and for his guidance throughout this process.—Ken Déguernel, Bob L. T. Sturm, Artemi-Maria Gioti, and Georgina Born, guest editors
Read more