Research Article10.4309/nkaf4854Online Gamblers’ Preferences for Performance and Fairness in Artificial Intelligence Systems for Gambling Harm DetectionJan 01, 2025Journal of Gambling IssuesCiteListenSave
Research Article10.4309/chkf7074Neglected Areas of Gambling Research: Challenges and OpportunitiesJan 01, 2025Journal of Gambling IssuesCiteListenSave
Research Article10.4309/eagr1332Experiences of an Internet-based Pilot Treatment Program for Persons Experiencing Harm from Gambling: A Qualitative Study of Criminal Justice Clients and Professionals from FinlandJan 01, 2025Journal of Gambling IssuesCiteListenSave
Research Article110.4309/dtnz3060Factors Associated with Gambling Behaviors After Legalization of Online Sports Wagering and Fantasy SportsJan 01, 2025Journal of Gambling IssuesCiteListenSave
Research Article110.4309/egcn4808Virtual Reality and Augmented Reality Treatment for Behavioural Addictions: A Scoping Review ProtocolJan 01, 2025Journal of Gambling IssuesCiteListenSave
Research Article110.4309/pfip8890Gambling in Kazakhstan: Seeking a Balance Between Economic Benefits and Combating Gambling AddictionJan 01, 2025Journal of Gambling IssuesCiteListenSave
Research Article10.4309/huxk7229Measuring Gambling in Türkiye: A Critical Review of Psychometric Tools and Future DirectionsJan 01, 2025Journal of Gambling IssuesCiteListenSave
Research Article10.4309/ypfj6563The Dopamine Brain, by Anastasia Hronis, Australia, Penguin Books, 2024, 224 Pages, eBook, 9781761346385Jan 01, 2024Journal of Gambling IssuesCiteListenSave
Research Article210.4309/pmbp3834Completing The Circle: The Convergence of Gambling and GamingJan 01, 2023Journal of Gambling IssuesNigel E Turner + 1 more +1<p dir="ltr">This paper examines an innovation by the game industry that makes it possible to earn credits for gift cards while playing video games. This turns video gaming into something like an indirect form of gambling. One spends money to win awards through gift cards. It is indirect because the player spends money on one or more game software applicationss, and then uses a different software application to collect the rewards. For this paper we downloaded one of these payment application and several games to examine how much money one can earn, incentives to spend money, and the potential risk of these applications. Additional issues related to gambling content and advertising in these software applications are also discussed. It is argued that governments regulators need to examine this type of scheme to determine if it is gambling and if regulations are needed to protect consumers, especially youth, and to monitor the integrity of the game.</p>Read moreCiteListenSave
Research Article610.4309/mkme8615Taxation as a Policy Instrument For Social and Economic Effects of GamblingJan 01, 2023Journal of Gambling IssuesHamdi Furkan GünayCiteListenSave