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  • https://doi.org/10.1109/fie.1997.632758Copy DOI Icon

Cybertronics: interactive simulation game for design and manufacturing education

  • Jan 1, 1997
  • Arthur Sanderson +5 more
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Abstract

In the Cybertronics interactive simulation game, we create a fictional enterprise, the Cybertronics Corporation, in which the user assumes the role of product designer, manufacturing engineer, marketing expert, and product manager. In working through the decisions required in product development, the user addresses the tradeoff among product performance, cost, quality, and time-to-market. The Cybertronics simulation game has been developed in a modular architecture using Multimedia Director as the development environment. The major components include: Electronics Handbook, Manufacturing Handbook, Functional Design, Parts Ordering, Manufacturing Layout and Planning, Manufacturing Control, and Market and Sales. Each section is an enhanced multimedia module with access to video (e.g. manufacturing operations in a factory) and animation (e.g. depiction of manufacturing process principles). The focus of Cybertronics is on electronics manufacturing and the processes involved in the design and manufacturing of circuit-board assemblies for commercial and military electronics products. Cybertronics has been used in both undergraduate and graduate courses in engineering and management at Rensselaer, and also in corporate training sessions. A formal evaluation process of Cybertronics in the classroom has shown that the experience is effective in presenting the principles of manufacturing activities, and has been especially successful in motivating students to understand the larger context of their engineering and management decisions.

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