• Home
  • Search
  • EyeCoD: Eye Tracking System Acceleration via FlatCam-Based Algorithm and Hardware Co-Design
  • Cite Icon8
  • https://doi.org/10.1109/mm.2023.3274736Copy DOI Icon

EyeCoD: Eye Tracking System Acceleration via FlatCam-Based Algorithm and Hardware Co-Design

Show More
  • Abstract
  • Literature Map
  • References
  • Citations
  • Similar Papers
Abstract

Eye tracking has become an essential human–machine interaction modality in virtual reality (VR) and augmented reality (AR) applications requiring high throughput (e.g., more than 240 frames per second), small form factor, and enhanced visual privacy. Existing eye tracking systems have adopted bulky, lens-based cameras, and thus suffer from both a large form factor and high communication cost between the camera and back-end processor. This work presents a camera, algorithm, and accelerator co-designed lensless eye tracking system dubbed EyeCoD, which, to the best of our knowledge, is the first to provide a general, front-end eye tracking solution for AR/VR while satisfying the requirements for both high throughput and smaller form factor. Specifically, EyeCoD integrates system-, algorithm-, and accelerator-level techniques to boost system efficiency without sacrificing eye tracking accuracy. We believe that our EyeCoD system will pave the way for next-generation eye tracking solutions in VR/AR and shed light on future innovations for intelligent imaging systems.

Similar Papers
  • Research Article
  • Citations42

Extended-Reality Technologies: An Overview of Emerging Applications in Medical Education and Clinical Care.

  • Jul 01, 2021
  • The Journal of neuropsychiatry and clinical neurosciences
  • Wilfredo López-Ojeda +1
  • Research Article
  • Citations4

Augmented and Virtual Reality in Computational Thinking: A Systematic Review of Their Individual Impacts, Advantages, Challenges, and Future Directions

  • May 19, 2025
  • Electronic Journal of e-Learning
  • Muhammad Aizri Fadillah +3
  • PDF
  • Research Article

Possibilities of Virtual Reality Technologies for the Development of Gaming Applications

  • Nov 08, 2021
  • Open Education
  • E V Romanova +3
  • Research Article
  • Citations37

RealityConvert: a tool for preparing 3D models of biochemical structures for augmented and virtual reality.

  • Aug 02, 2017
  • Bioinformatics
  • Alexandre Borrel +1
  • Research Article
  • Citations44

Virtual, augmented, and mixed reality as a versatile tool in food consumer behavior evaluation: Recent advances in aroma, taste, and texture incorporation.

  • Oct 13, 2023
  • Comprehensive Reviews in Food Science and Food Safety
  • B Bhavadharini +3
  • Research Article
  • Citations32

VR and AR Applications in Medical Practice and Education

  • Dec 01, 2017
  • Hu li za zhi The journal of nursing
  • Min-Chai Hsieh +1
  • Research Article
  • Citations3

Transforming Online Retail: The Impact of Augmented and Virtual Reality on Consumer Engagement and Experience in E-Commerce

  • Mar 24, 2025
  • Uluslararası Sosyal Siyasal ve Mali Araştırmalar Dergisi
  • Maria Nascimento Cunha +1
  • Research Article

Eye-Controlled Mouse for Physically Disabled Individual Using OpenCV

  • Jun 29, 2025
  • International Scientific Journal of Engineering and Management
  • Sanjana Jadhav
  • PDF
  • Research Article
  • Citations156

Nextmed: Automatic Imaging Segmentation, 3D Reconstruction, and 3D Model Visualization Platform Using Augmented and Virtual Reality

  • May 23, 2020
  • Sensors (Basel, Switzerland)
  • Santiago González Izard +4
  • Conference Article
  • Citations194

The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception

  • Aug 09, 2008
  • J Adam Jones +4
  • Conference Article

A Practical Approach for Microphone Array Calibration in Augmented and Virtual Reality Applications

  • Dec 15, 2020
  • Noman Akbar +2
  • Research Article
  • Citations1

Augmented and virtual reality in dentistry: an introduction

  • Jul 02, 2024
  • Dental Update
  • Jack Slaymaker
  • Research Article
  • Citations291

Applying Modern Virtual and Augmented Reality Technologies to Medical Images and Models.

  • Sep 13, 2018
  • Journal of Digital Imaging
  • Justin Sutherland +9
  • Research Article
  • Citations53

Applications of Virtual and Augmented Reality in Biomedical Imaging.

  • Mar 14, 2019
  • Journal of Medical Systems
  • Santiago González Izard +3
  • Research Article
  • Citations5

Applications of Virtual and Augmented Reality for Practical Application Learning with Gamification Elements

  • Aug 20, 2022
  • Interaction Design and Architecture(s)
  • Fábio Silva +2
Cactus Communications logo

Copyright 2026 Cactus Communications. All rights reserved.