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Mixed reality interaction: audience responses to robots and virtual characters

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Abstract

This article explores the way audiences respond to screen-based (virtual) and embodied (robotic) entities in the mixed reality terrain of the gallery space. While it would seem that physical three-dimensional objects in a gallery space, especially self-moving objects such as robots, have a distinct advantage in the reality stakes over screen images, the author suggests that there is no hard and fast distinction between how audiences respond to robotic entities and to screen-based virtual characters. It is the ability of an artwork to respond to and ‘dialogue’ with its audience—to ‘look back’ and ‘talk back’—that is the key factor in making it an engaging and believable social partner. Artists discussed include Mari Velonaki, Stelarc, Ruairi Glynn, Karolina Sobecka and Golan Levin.

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