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  • https://doi.org/10.1145/2503512.2503518Copy DOI Icon

New directions and developments in mobile GPU design

  • Jul 21, 2013
  • David Blythe +5 more
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Abstract

Computing is evolving as smartphones and tablets increasingly become primary entertainment devices. This shift requires greater performance from mobile processors to deliver the same quality experiences that a PC or gaming console does, but without compromising battery life in a more compact mobile device form factor.This panel, composed of leading mobile graphics experts from Qualcomm, NVIDIA, Intel, ARM and Imagination Technologies, will cover the newest and best ways advanced programmers can take advantage of GPU design implementation and optimize for mobile-specific platforms. The discussion will cover the latest graphics APIs like OpenGL ES 3.0 for sophisticated graphics programming, compute APIs like OpenCL to enable GPGPU acceleration, and Android APIs like Renderscript for advanced features such as instancing, occlusion queries, superior texture compression formats, and multiple render targets. Panelists will discuss these programs which enable the GPU to deliver incredibly immersive 3D gaming and responsive, complex user interfaces.Additionally, all of the above mentioned advanced graphics that are enabled by leading GPU technology require more device power. The panel will address new GPU architecture which performs more efficiently than predecessors. By using less power for the same workload to deliver advanced visuals, users can keep playing, watching and enjoying longer on mobile devices.Beyond what is possible today, industry experts on this panel will explore where mobile graphics are headed and discuss their companies' respective visions for the future of mobile graphics.

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