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  • https://doi.org/10.47813/2782-2818-2021-1-1-10-22Copy DOI Icon

On the ways of forming information structures for modeling objects, environments and processes

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Abstract

The paper discusses the well-known concepts of matter, objects, environments, information and information field in relation to the proposed information representation of the interaction of objects and environments based on the description of their information structures. An overview of the methods of forming information structures for modeling objects, environments and processes is given. It is shown that without using the concept of the environment, as an entity in which objects exist and are reflected in time and in a certain space, it is not always possible to accurately describe the change in the state of an object. This is due to the fact that the current state of an object depends both on the action of other objects on it and on its ability to reflect a specific physical or other environment in which it and other objects exist. From the presented review of approaches to object-oriented methods of modeling objects, environments and processes, it can be concluded that it is fundamentally important to take into account the physical and spatial environment in which they interact in object methods of modeling and programming complex objects and systems. Using programming languages, we can create and even manage the information structures of objects and environments. They are called abstract because they are not informational representations of the corresponding physical objects and environments. An example of such capabilities are special programming languages ​​for creating virtual objects and virtual worlds. Created on the basis of special programming languages, virtual simulators help specialists of various professions acquire skills in managing real objects, technological processes, etc.

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